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Gift: General and Sovereign by LucrataNexarii
Gift: General and Sovereign
Thoughts: This is gift artwork for a fellow fan.

I haven't much to say about cross-universe material, but bearing in mind the Indoctrination which Reapers exert on any living or sentient thing near them, it makes me see that Tesler would make a terrifying figure under their control... A Bishop to lead the legions of newly damned, a figure in black and crimson to inspire terror and respect.

This would also mark the first time I've really tried attempted rendering a planet in traditional media. It's been an interesting experience.

Materials: Mechanical pencil, sketchbook paper, col-erase, proofing white, and watercolour.

Notes: Tesler is a character of TRON:Uprising, 2012 - and the Reaper Sovereign originates from Mass Effect
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Yori design test: stealth white by LucrataNexarii
Yori design test: stealth white
Thoughts: Basic concepts for Yori in an Uprising style design, in a white stealthsuit variant.

 As Yori would be the only other ENCOM-origin Program on that Grid, I gave her some characteristics reminiscent of Tron, including some of her helmet design. The ridged armor is meant to draw parallels to the strong profile of BlackGuards, but also meant to imply that it's more protective and powerfully designed, given Yori's background as a Constructor.

Further, the fluting of the armor is both defensive and defining, but also meant to call on the fluting of traditional plate armor - more of a formal Lady concept, were Tron to be considered a Lord counterpart.

The idea was loosely based on a dream of mine. These panels may also find their way into some test comic material.

Materials: Mechanical pencil, sketchbook paper, col-erase, and watercolour.

Notes: Yori belongs to the original TRON, 1982
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Meta: Prison Dais by LucrataNexarii
Meta: Prison Dais
Thoughts: There are some obvious visual flaws with this... But taken from an image just before falling asleep, I found this concept quite fascinating. Foremost, I find it an interesting (possibly aggrandized or exaggerated) perspective on Program discs, the immense 'lifespans' of Programs (which to us would amount to the youngest being subjective-centuries old), and the interconnection and effect which Programs exhibit or exact in their societies... Some literally hold such power and innate or circumstantial knowledge that they could be considered demigods.

The original impression and idea was rather more than I could take in or 'read' at once,and recall later in muddled waking.... It was the state of imprisonment in eternity/millennia and cycles. Yet, also not so, for a thing in it's culmination of self, and in dominion over everything around it, only perceives imprisonment.

 All things that are great will meet their 'end' (cycle to next state and growth) by way of penance for the corruptions they committed out of no fault of their own but simply being vast and powerful, and taking actions out of necessity. They become complex and black, and seed-skinned in a parallel to death (the same way that burnt earth is not dead, but has waiting shoots); in that way, 'gods' drink death or suffering, and what is next will grow therefrom.

Of the six arms (as Verus sometimes chooses to express, though mostly it's four; six is generally for times of importance and complex self), the first and closest to his choice of figure-self, are bound at the first layer around that disc ('Thorns of existence'). They are not so much restraint, as choice of being restrained... A penance in order to take up deific qualities at the price of being shackled to the hard, cold, earthly mundane - and power to move mountains.

 The second set is somewhat more inhuman, but still full of vitality; they are 'the beast,' the self which comprises that which is also comprised by everything under it; primal freedom. They are bound at the second layer, the weave of life-force. They also form a 'ready' angle, such as of a predator in power, yet balanced by it's own decisions and will against trapped or helpless prey.

The third set is meant to be long, and also far-reaching, somewhat ethereal, and inhuman. They do not appear to be bound, but instead have their skin stripped away or opened, and stretch to other places (though two connect at the base of the dais-wheel), with their nerves - and to a lesser degree, blood vessels - torn free and left to gravity. It is like lashing something together with tendon, but instead with nerve and perception and pattern. These are left exposed and untouched, but implied that they are the woven cables that move people of the world. (There is some intuitive commentary on CLU and conversion and control there that I want to grasp, but I can't quite resolve it.) They form the lowest, most relaxed angle - I'd even say, something of a benevolent, open-armed gesture... An offering of nerve and synthetic steel bone, willingly falling under foreign constraint, for the sake of becoming a force of something greater. (The shape of Verus hands can differ highly, but the presence of claws have their own significance and meaning, revealed in the Meta material.)

The layers of the millennial disc were meant to be more, about eight in total, but I couldn't properly go with what was intended due to size and detail constraints. But, from outside to in, you have 'The thorns of existence,' 'The weave of life-force,' 'The void of particles and elements,' 'The chains of awareness/self/recognition,' 'the Fire of Creation,' (and not quite visible under that) 'The gulf of layers of existence' ... At the very center is meant to be a void or absence, and ridged, 'The Teeth of the Great Cycles."

There were meant to be more 'cogs' behind this one, lessers to the greater, but all parts of it. Originally also, there were meant to be claws or tendrils up and into the maw-void at the center of the main disc, eating or opening up into Verus' core. That is represented simply by the central light, there. (Clearly it could also be seen as influence of CLU.)

Originally also, there was meant to be more of a light from the back of his head, accentuating that 'executioner's shot' that Verus seems to favour in the guise of Tesler. It's basis has long been 'The Tyrant, executed' or "wisdom beyond death, and redemption and insight through continued existence."
    
Of his arms, there are six in that set, though in most cases he tends to have only two primary sets.There's a certain division that will come up later on,  between 'wing' and 'additional/expressive' sets, but I still have to work on just when those tend to switch.

In terms of his body-language, sometimes a normal arm set will simply be almost Pharaonically  crossed over his chest, or held in something like prayer, or most often held palms forward (as in a gesture of placation) while it's the more inhuman sets he will use for expressive or indicative purposes. At other points, there's almost a sign-language like level of expression (again, another puzzle of depiction) which makes use of all four arms, rather than just two. Making use of that in the Meta material may or may not be possible.

Materials: Mechanical pencil, sketchbook paper, col-erase, and watercolour... And a bit of digital addition.

Notes: The original Tesler is a character of TRON:Uprising, 2012
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Meta: Conduit Concept by LucrataNexarii
Meta: Conduit Concept
Thoughts: One of the first concepts to vary highly from Tesler's core reflection, it illustrates the start of some of the odd traits of the Meta material entity, Verus: his notions of 'up,' 'down,' and even gravity, do not necessarily take the same reflexive significance as we tend to think of them. His body structure also deviates along his own paths of self-significance.

The 'executioner's shot' is still easily visible in his forehead, with vapour from within his skull easily visible (something seen in rare cases on heavily injured Programs). Broken skull pieces or crystalline fragments have replaced the back of his skull. We also see a differing concept of the Identity Disc, instead switched for chakram-like multiples, each with an organic bond to the ceiling or upper zones.

The 'base plane' that this entity, Verus, is anchored most prominently to in various contexts or visual frames doesn't happen to be the ground, but instead is the.... Ceiling? It'd best be described as 'out of sight, Ascended/Elsewhere,' but that will not always be the case visually. The continuation of his body upward would be analogous to a serpent or centipede; a trait seen in some other character-figures, most notably that of Pavel. (I will have to organize what more odd/eccentric traits are found as to each reflected figure.)

I should also note that in this state, I find his whole body structure comes oddly close to the concepts of Naga. Though their exact nature or significance varies as per culture or age, I see them more as fierce guardians, or protectors of those on their journey of wisdom-seeking.

The 'Asemic' marks on that image have meaning, although slightly obscure to me. The bottom, smaller, right hand triangle of three are actually 'art purpose' icons, "visual development," "Idea-generative," and "Communicative/interconnective."
The larger asemics, (unclear as it was trying to discern what the core essence was) essentially read, top-down, as "There are trajectories to what you are trying to capture, which you don't understand. ... The arc of what you can see is misleading, and well beyond your strength to influence. Your basis in understanding is also incomplete, and deeper than you believe you are accessing... You will quickly find that the effort you put into to trying to mend or move this basis will hit a root of interconnected notions that you must take careful account of."

Materials: Mechanical pencil, sketchbook paper, col-erase, and watercolour.

Notes: The original Tesler is a character of TRON:Uprising, 2012
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Meta: Test 1 by LucrataNexarii
Meta: Test 1
Thoughts: Here we see some early works of the Meta-concept for Yori, looking decidedly untrustful of an amorphous being choosing to reflect Pavel, of all Programs.

Pavel is expressive on many counts, facially or in body language. The entity taking his shape differs somewhat in habits, but finding the bridging blend between those two sides should be an amusing task. Still further, the strange insectoid creature in the back is technically one and the same as the entity, Verus. The 'beast' types would have their own expressive nature as well, but I've yet to figure out what that will be, or what is contextually workable in the idea.

Landscape types will also vary between Verus' states (mostly), and those will be another design to work at. For now, this is simply left at a suggestion of sand dunes, or bare earth.

Materials: Mechanical pencil, sketchbook paper, col-erase, and watercolour.

Notes: The original Pavel is a character of TRON:Uprising, 2012 - Yori belongs to TRON, 1982
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I will be gone for a week as of this entry.

Pardon to those who are waiting for information or replies. Good fortune to all of you while I am away.
  • Listening to: SimEarth - Civilization Scale
  • Reading: Science Fiction and Philosophy

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LucrataNexarii
Ephemerist
Canada
Personal Quote: Do not forget that your blood, removed of it's shackles of iron, is golden.

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:iconyoroon:
Yoroon Featured By Owner 6 days ago  Student General Artist
Thanks for llama (:
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:iconlucratanexarii:
LucrataNexarii Featured By Owner 6 days ago
You're welcome. Llamas are good to have, and enjoyable to give. =)
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:iconmikifujimoto:
MikiFujimoto Featured By Owner Edited May 21, 2015  Hobbyist Digital Artist
Thanks for the llama ...keep your artwork :) 
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:iconneeltje1:
Neeltje1 Featured By Owner May 19, 2015  New Deviant Student Traditional Artist
thanks for the llama ^_^
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:iconlucratanexarii:
LucrataNexarii Featured By Owner May 19, 2015
You're welcome.

It's a simple and small token, but surely appreciated by each artist. Do enjoy! =)
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:iconloonyfred:
LoonyFred Featured By Owner May 16, 2015
thanks for the llama!
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:iconlucratanexarii:
LucrataNexarii Featured By Owner May 16, 2015
You're welcome!

I don't always have time or long thoughts/regards to offer in return for people's attention to my works, but a Llama badge makes a nice, quick, and enjoyable token for others. =)
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:iconbritts-demesne:
britts-demesne Featured By Owner Apr 6, 2015  Hobbyist General Artist
Best wishes for you and hopefully things are going well for you. I read that you have little time for anything but scribbles, but it would seem that you are still trying to keep your creativity going, and even those little scribbles can amount to a bigger or better idea.

Otherwise, hang in there and have fun in whatever you're currently doing in the current moment.
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:iconlucratanexarii:
LucrataNexarii Featured By Owner May 15, 2015
Have I ever been letting my little nook in dA collect dust!

Honestly, it's good to see your name around, Britt - especially your thoughtfulness in leaving me a message here.

While I have had time for sketching on and off, I'd fallen out of the habit of uploading it here. Hopefully I can work to change that, soon, until I am all caught up with what I do have.

Until then, the question remains: just where did I leave off? =p Time to get to work with a few sketches, then...

Thanks again, and I tip my leather hat to you, for being a good presence all these years.
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:iconbritts-demesne:
britts-demesne Featured By Owner May 16, 2015  Hobbyist General Artist
Good to know that you still like to drop into this old place. And I can understand the on-and-off sketch drawings; sometimes I don't draw anything for weeks.

It's rather unusual in a way for there was a time where ideas would come forth and I would either draw them out or write down ideas to re-read later when that idea can be drawn out, and that a pencil seem to never leave my fingers. That habit should be brought back.
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