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April 7, 2009
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Devil in the details by LucrataNexarii Devil in the details by LucrataNexarii
Thoughts: I was on the verge of submitting this as an actual deviation, but for now it will remain in my Scrap section; it's composition is just below what I'd consider worthy of the actual art section. Foremost, dear Julian Robotnik appears almost... "Pious" is what comes to mind, though "peaceful" would seem more accurate (indeed, what is there to him as he assembles his thoughts, schematics, and schemes?). Top right: Robotnik, his fingers steepled, his eyes slitted with thought. Middle: A vague image of Robotropolis - the area in which I'd begun the overall image - largely unplanned; I was going to use watercolors to darken the image and add a sense of filth and overcast plumes of exhaust, but later decided on a minimal pallete (life has no 'undo' button). I wished to contrast the building types, the altered adobe Mobian structure left, and the nearly organic, mysterious technological structure foreground right. Other large structures are lost in industral fog. Bottom: I was attempting to capture a sense of motion in him snapping his fingers and leaning forward - a minor quirk, that: one, that he can snap his metal fingers, and two that he would bother doing so, when bellowing is his preferred method of command. Also: My first image of a SWATbot, ever; in this case one rather more bulky and specialized, a specific guard, possibly - Random identification bars cross it's chest. I left it's shading imbalanced as to imply it is bowing forward slightly while in motion, it's head angled downwards as if in devotion. Note also the blocked forms of some mysterious machines behind the SWATbot, and in the top left, similar panels of dimmed monitors, including the glow of his forward command-chair monitor (Here thrust forward on it's track for easier viewing).

Details: A simple exercise in panel-constrained sketching. The borders were made with a straightedge and regular ink, and any surrounding sketching and notes have been removed for the sake of the general tidiness of the image.

Materials: mechanical pencil, blue col-erase, orange col-erase (swift coloration of his moustache), watercolor (added to his eyes only, as well as a swift wash to the SWATbot), 6B square graphite stick, and black ink. Canson sketchpad paper.

Cynicide: Not applying watercolor to some areas of the image has left it rather drab, but it benefits by the amount of contrast, at least. Robotnik's metal hand in the bottom panel is largely undetailed near the area where he is snapping his fingers - I wanted the sparsity to allow a greater sense of captured motion. The panel lines are not squared, but I wasn't very concerned over that. The SWATbot I had deliberately left vague to convey a sense of it materializing out of the darkness. Oddly, his face in the top-left panel is rather blurry - maybe it's a nimbus of unholy thought.
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:iconmarkwilder:
MarkWilder Featured By Owner Jul 25, 2013
I really like the more 'realistic' style you use here.
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:iconlucratanexarii:
LucrataNexarii Featured By Owner Jul 29, 2013
Greetings, Mark.

Ah, an older sketch, this one, but still reasonable. I am wishing I'd have been able to keep up with such things, but hardly in all this time have I taken any time for the comic format of things.

There are plenty of artists out there, and many more a translation of variations on the Sonic universe material - I can only hope that some others might take to the more realistic style one day, and give us all a good story and appealing sight to see.
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:iconmarkwilder:
MarkWilder Featured By Owner Jul 29, 2013
:) I was thinking that the SatAM universe could use a less "cartoony" look in a reboot.
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:iconlucratanexarii:
LucrataNexarii Featured By Owner Jul 29, 2013
Thus far, there have been some few 'spiritual successors' to SatAM in official material, but most of any successful or effective story-telling, in my view, has come from the efforts of fans.

I am content to be patient, and see what good tales are to be found among us. For the most part, SatAM is the only Sonic material I've had any real interest in at all - I don't pay much heed to any other matter of the Sonic universe.
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:iconmarkwilder:
MarkWilder Featured By Owner Jul 31, 2013
I don't care for the rest of the Sonic Universe much either.
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:iconacenbeaky:
ACEnBEAKY Featured By Owner May 31, 2013
Pretty Slick my man, pretty slick. Almost like if Sonic SatAM got combined with some Schindler's List and Game of Thrones (the SWAT Bot kinda looks like a knight).
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:iconlucratanexarii:
LucrataNexarii Featured By Owner Jun 1, 2013
A fine observation. I don't tend to pay too much attention to much media - great as I admit much of it is. (Some of it is just creative and brilliantly executed; I just choose not to pay attention. There are only so many hours in one day, of course. =) )

But, yes, you're right. Your views to add a different take to the sketch. Thank you for taking the time to offer, Ace.
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:iconacenbeaky:
ACEnBEAKY Featured By Owner Jun 1, 2013
The point I was trying to get across is that it seems like you want this fantasy character, which you embrace to the point in some drawings I don't want to see what happens with sonic but him and the almost Redwall/Narnian esque mobians interactions, and calm relations therein, that it would seem would slowly ease you into something terrible.
With Schindler's list, besides the obvious of it being mostly black and white except for key details, is the fact it's doing what I mentioned in the afore paragraph. It's almost like you want to take something fantasy, and actually present it in a way that is as sincere, grim, and heartfelt serious as a movie based on something terrible that actually happened (as Schindler's list did with the holocaust) but with you, naturally and appropriately so, not as graphic-although it could be just as dark. And you want people to respect the concept that is being pushed through the dark and gritty exterior that is Sonic and Robotnik, despite it being fantasy. This is also why I compared it to game of thrones, although fantasy is dark and mature because it takes time to acknowledge dark human nature even with fantasy concepts floating around in the background. Thank you for listening.
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:iconlucratanexarii:
LucrataNexarii Featured By Owner Jun 2, 2013
I appreciate the breakdown of your regards, Ace. You're also correct in that the exploration of Julian as per this old project is to see him in a more fascinating and complex light - and yet also to incline him toward his same diabolical shift into a tyrant and madman that we know him as in the SatAM material.

To be honest, I find such a development to be a complex and compelling thing. It was originally linked to the reading/study of various books of mine. I've since read many other books, but I hadn't kept up with this specific set of project tasks. I've retained wishing to return to it. It is a matter both rich and dark, and compelling in it's possibilities.
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:iconacenbeaky:
ACEnBEAKY Featured By Owner Jun 1, 2013
PS have you considered in your story explaining Robotnik's deformity? I mean, if you wanted to avoid a lot of media, but put down something about real life, consider how many people have looked in news reports of surviving and IED blast from Iraq or Afghanistan. How half of thier upper head is missing and they were only saved by our modern medicine. I mean, he is a soldier, not just a fat man plotting stuff. I dunno, I'd like to see somebody take a realistic take on how he got where he is-and also I heard an argument from a fellow soldier talking about using UAVs and other controlled (basically robots) machines to drop bombs might dehumanize war, and what effects that could have (like killing a crap ton of people with the push of the button) could have on using machines to exterminate with cold efficiency.
Me personally, I think a lot more people could die, but it could end up being more human (?), as nothing can oppress a human being like another human being...?
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