Thoughts: I was on the verge of submitting this as an actual deviation, but for now it will remain in my Scrap section; it's composition is just below what I'd consider worthy of the actual art section. Foremost, dear Julian Robotnik appears almost... "Pious" is what comes to mind, though "peaceful" would seem more accurate (indeed, what is there to him as he assembles his thoughts, schematics, and schemes?). Top right: Robotnik, his fingers steepled, his eyes slitted with thought. Middle: A vague image of Robotropolis - the area in which I'd begun the overall image - largely unplanned; I was going to use watercolors to darken the image and add a sense of filth and overcast plumes of exhaust, but later decided on a minimal pallete (life has no 'undo' button). I wished to contrast the building types, the altered adobe Mobian structure left, and the nearly organic, mysterious technological structure foreground right. Other large structures are lost in industral fog. Bottom: I was attempting to capture a sense of motion in him snapping his fingers and leaning forward - a minor quirk, that: one, that he can snap his metal fingers, and two that he would bother doing so, when bellowing is his preferred method of command. Also: My first image of a SWATbot, ever; in this case one rather more bulky and specialized, a specific guard, possibly - Random identification bars cross it's chest. I left it's shading imbalanced as to imply it is bowing forward slightly while in motion, it's head angled downwards as if in devotion. Note also the blocked forms of some mysterious machines behind the SWATbot, and in the top left, similar panels of dimmed monitors, including the glow of his forward command-chair monitor (Here thrust forward on it's track for easier viewing).
Details: A simple exercise in panel-constrained sketching. The borders were made with a straightedge and regular ink, and any surrounding sketching and notes have been removed for the sake of the general tidiness of the image.
Materials: mechanical pencil, blue col-erase, orange col-erase (swift coloration of his moustache), watercolor (added to his eyes only, as well as a swift wash to the SWATbot), 6B square graphite stick, and black ink. Canson sketchpad paper.
Cynicide: Not applying watercolor to some areas of the image has left it rather drab, but it benefits by the amount of contrast, at least. Robotnik's metal hand in the bottom panel is largely undetailed near the area where he is snapping his fingers - I wanted the sparsity to allow a greater sense of captured motion. The panel lines are not squared, but I wasn't very concerned over that. The SWATbot I had deliberately left vague to convey a sense of it materializing out of the darkness. Oddly, his face in the top-left panel is rather blurry - maybe it's a nimbus of unholy thought.
Details: A simple exercise in panel-constrained sketching. The borders were made with a straightedge and regular ink, and any surrounding sketching and notes have been removed for the sake of the general tidiness of the image.
Materials: mechanical pencil, blue col-erase, orange col-erase (swift coloration of his moustache), watercolor (added to his eyes only, as well as a swift wash to the SWATbot), 6B square graphite stick, and black ink. Canson sketchpad paper.
Cynicide: Not applying watercolor to some areas of the image has left it rather drab, but it benefits by the amount of contrast, at least. Robotnik's metal hand in the bottom panel is largely undetailed near the area where he is snapping his fingers - I wanted the sparsity to allow a greater sense of captured motion. The panel lines are not squared, but I wasn't very concerned over that. The SWATbot I had deliberately left vague to convey a sense of it materializing out of the darkness. Oddly, his face in the top-left panel is rather blurry - maybe it's a nimbus of unholy thought.
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Ah, an older sketch, this one, but still reasonable. I am wishing I'd have been able to keep up with such things, but hardly in all this time have I taken any time for the comic format of things.
There are plenty of artists out there, and many more a translation of variations on the Sonic universe material - I can only hope that some others might take to the more realistic style one day, and give us all a good story and appealing sight to see.
I am content to be patient, and see what good tales are to be found among us. For the most part, SatAM is the only Sonic material I've had any real interest in at all - I don't pay much heed to any other matter of the Sonic universe.
But, yes, you're right. Your views to add a different take to the sketch. Thank you for taking the time to offer, Ace.
With Schindler's list, besides the obvious of it being mostly black and white except for key details, is the fact it's doing what I mentioned in the afore paragraph. It's almost like you want to take something fantasy, and actually present it in a way that is as sincere, grim, and heartfelt serious as a movie based on something terrible that actually happened (as Schindler's list did with the holocaust) but with you, naturally and appropriately so, not as graphic-although it could be just as dark. And you want people to respect the concept that is being pushed through the dark and gritty exterior that is Sonic and Robotnik, despite it being fantasy. This is also why I compared it to game of thrones, although fantasy is dark and mature because it takes time to acknowledge dark human nature even with fantasy concepts floating around in the background. Thank you for listening.
To be honest, I find such a development to be a complex and compelling thing. It was originally linked to the reading/study of various books of mine. I've since read many other books, but I hadn't kept up with this specific set of project tasks. I've retained wishing to return to it. It is a matter both rich and dark, and compelling in it's possibilities.
Me personally, I think a lot more people could die, but it could end up being more human (?), as nothing can oppress a human being like another human being...?
There is a certain darkness of image and power which many seem to crave - yet there are few who seem to render this with any adhesion or dedication.
While I don't claim anything with this longstanding (and somewhat latent) project of mine, I can easily see the reflections which many people take to. It's good to see the thoughts of others, especially in that there are many who wish to see a more complex and true threat within the Sonic material.
Thanks again for your continued interest.
This is just a humble sketch, as most of my works are... But it seems that it's captured an essence which many appreciate.The deviousness of Julian Robotnik seems missed by many.
Thank you for leaving your thoughts. I am glad to contribute a piece of work to the diverse Sonic community. It lets me know their many perspectives and reactions, and it also lets me see that such a figure as this incarnation of Robotnik is not lost to time and the plethora of other Sonic universes.
Yes, I recall that I'd made the same joking observation myself, all that time ago.
And I can see that others must hold it as well.
Thank you for leaving your thoughts.
(P.S.: I love your current avatar. Good memories.
I should say first that my parameters of what makes something considered as a Scrap or as a Deviation are a little unconventional.
Mostly this work was just an exercise, and an old one at that... It occurs to me that it's been quite some time. The idea still holds, though, and I hope to return to such work one day.
It's good to see that it's still enjoyed by many.
Also, good to see SatAM pieces from you again.
I admit that this work is actually quite old.
Though I haven't seen to any sketches or work regarding my Sonic-concept material, I've certainly had a large amount of ideas. I merely haven't seen to sketching them down... It's actually been bothering me privately for some time now. After all, in any of my reading or armchair-studies, there is always a discourse of new minor ideas aside.
I seem to have an unconventional view of what constitutes Scraps versus actual Deviations. Consider it an odd habit of mine.
Thank you for leaving your thoughts. The regard is appreciated.
In any case, it serves it's purpose, and continues it's slow progression, despite what little artwork of it I've done lately.
Although I am hardly settled into any given style or even full idea of this project of mine, it continues at it's own pace - that being, slowly (aye, if only there were more time in a day) - and what it generates of interest is it's own force in sketches of various forms. We will see what time and life allows.
In any case, it makes for amusing or interesting considerations and ideas, and hopefully others benefit by those.
Thank you for taking the time to comment here.
I feel the first panel is what has the rest of the page suffer. The way it's cut is strange and the composition seems off because of such. I feel we should Robotnik as a whole, or cut the lower part entirely and stretch the third panel across the page. I think it would help the composition of the page greatly.
Otherwise, I truly love the style this is in. The fluid, near organic feel is gorgeous. Tell me, have you ever seen any comics by Enki Bilal? I get the feeling you may have, but if you haven't, do look up that graphic novel artist. You'll probably rejoice because your techniques are quite similar.
Great work! Keep it up!
I have had issues with the layout of the panels, myself. But, I should note that the panels themselves were literally just constraints, rapidly placed to the page for the sole purpose that the sketches in question remain bound within them. So, in that manner, the sketch lacks any actual composition - it is only by chance that it had turned out as well as it had.
Thank you also for mention of this Enki Bilal. I am afraid that I have not heard of this individual, but I will be sure to look him up, as your mention of the material and similarity has piqued my interest. Perhaps I can get my hands on some material or graphic novels sometime as an enjoyable reference set.
Oddly, referring back to my own sketch, this one is somewhat of an oddity in that it is something I have never been moved to attmept to replicate just yet. It is more of a standing example of a sole exercise.
Again, many thanks for your thoughts, Maria. I appreciate your regard and information. Good luck to you here, and good health.
Thank you for the kind comment. Unfortunately no other effort has quite arose in the same style and conditions as this; I could as easily do more to one degree or another, but I simply consider this little sketch a stroke of luck.
For what the image implies, I've left that alone; each to their own choice of interpretation.
Simply, I thank you for the comment and thoughts. Aye, if only I'd more time for this project, I'd be far more glad for it. Too many small obligations obscure my way, but I've hopes for this.
Thank you for the comment here. I intend to do other similar works in the future, but for now most of my concern rests with the soundness of present project-history and concepts.
Ideas such as this do exist though, and they will be in no short supply - I can only hope that the world is willing to cooperate with my efforts; after all, time is the most valuble resource.
SWATbot models and designs of many robots will be among such efforts.
Great job!
I am glad to hear your opinion. The appearence of Robotnik has been a troublesome point of mine, simply because he is a character known for such intimidatory and sinister qualities. Given my habitual leaning towards realism, I can only hope that I will be able to successfully translate all of his rich (though furious!) expressions into a suitable style.
The SWATbot is the first one I'd ever drawn. I've since not touched them, but I have much conceptualization to work on concerning their design. Hopefully more interesting works will be seen in the future.
For now, best of luck to you, Chris, and thanks again!
I am certainly looking forward to a few of the project's future facets, and I will be glad for anyone's opinion when it comes time to share the sketches and developmental work... To wit: architectural designs for some structures in Mobotropolis, designs for clothing types and cultural mores of the city, and designs for SWATbots and robotic servants of the like. I can only hope I can see to these in decent time... Ah, leisure time is such a fickle resource.
Thanks again.
I love your style!
As ever, hopefully there will be more to see in the future, both in quantity and in greater technique. For now, time will tell all things.
Like I said earlier, you are really able to make Robotnik look "real", and the details you put into this are top notch! Seriously, this doesnt have text, and yet you just KNOW he's plotting something evil, its in the eyes I tell you, the souless pits of hatred that are his eyes!!!
Okay enough raving. Good stuff, make more, for you are awesome.
As mentioned in my deviation comment, I regarded this pieces *just* below the level of what I'd call a full/meaningful piece of art. It also appears to be the one piece most have kicked me for putting in the Scrap pile.
I only wish I had more time for such art. For now, I have other matters of life to tend to - but, as time allows, I put forward what I can.
Well, now that you put it -that- way, it seems I will have to consider my work in a different light.
Your operational logic has won for now, Marama... For now... *rubs hands*
No mere sketch has the amount of detail, idea and concept as this one has. Even if most it's shading and fogged. The art it's perfectly clean for a sketch. Each panel conveys it's meaning without the need of text at all. The last one it's specially great because the sense of motion is RIGHT there! I noticed right away he was snapping his fingers, which is by the way a great touch, very original. And he does look leaning forward.
The Swatbot is also very expressive as expressive as a metal body can be and only because of the way it was drawn.
Yes, watercolor might have added more mood to this but it doesn't look bad at all without it. Though you could always try and copy the drawing and add the watercolor to the copy while keeping the original, if you rather not risk doing something that can't be undone. (I'm like that too) But I don't doubt your talent and ideas and know that anything you -try- will come out great!
I love the amount of details in this "sketch" of yours. How expressive Robotnik's features are, his sunken eyes, the shadows of his face. The landscape is wonderful. Is that the sea at the horizon? The details of his left hand, the chair, the closest buildings of the city, that pipe, expelling out fumes as well as the dirtiness it's spilling down. Robotnik has screens in front/around him right? And that bottom bit on the chair. The dots along with the lines giving it 3D form. Your pencil shading in general as well as your limited colors withing all the grays.
This is no sketch I tell you! If this is a sketch I'll have to start shoving things into my scraps and leave almost nothing in my main gallery. D:
Now, right under this pencil work add some digital colors and I will take this wonderful piece as a fragment of a real comic! That's all it needs!
As mentioned, I would sooner consider it something meriting recognition as actual art... But in light of it's predecessor, it's very technique and derivation sets it as almost formulaic, something I hope to avoid. There are sections of it where my concept of the proper details are not complete, nor fully planned. I even see multiple areas of error which were not corrected; were it that I made a second piece expounding on the strengths of this, then -that- would be art, cast with detail and precision. Alas, it is not, and as such, it's foundations are incomplete, and it's taxing pressure in my mind not great enough to have caused me to notice the mental pain of growth in my skill.
I could virtully -feel- Murphy's Law waiting to tilt it's way into this sketch. Hence why I stopped and left it as is. Circumscribing areas of the sketchbook are for exploration of technique, not the frame or surface of the composition itself. Moreover, I'm not entirely settled on Julian's facial structure (yet alone the rest of him, nor his accompanying SWATbot). A sketch it is, in the rigorously segmented confines of my mind.
However, you of all people likely understand the scope of my goal in this concept and technique development. As of now, my ambition and dogged continuation are my only strengths relative to it... The outcome is left to be judged or appriciated by others, and comment is always welcome.