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Devil in the details by LucrataNexarii Devil in the details by LucrataNexarii
Thoughts: I was on the verge of submitting this as an actual deviation, but for now it will remain in my Scrap section; it's composition is just below what I'd consider worthy of the actual art section. Foremost, dear Julian Robotnik appears almost... "Pious" is what comes to mind, though "peaceful" would seem more accurate (indeed, what is there to him as he assembles his thoughts, schematics, and schemes?). Top right: Robotnik, his fingers steepled, his eyes slitted with thought. Middle: A vague image of Robotropolis - the area in which I'd begun the overall image - largely unplanned; I was going to use watercolors to darken the image and add a sense of filth and overcast plumes of exhaust, but later decided on a minimal pallete (life has no 'undo' button). I wished to contrast the building types, the altered adobe Mobian structure left, and the nearly organic, mysterious technological structure foreground right. Other large structures are lost in industral fog. Bottom: I was attempting to capture a sense of motion in him snapping his fingers and leaning forward - a minor quirk, that: one, that he can snap his metal fingers, and two that he would bother doing so, when bellowing is his preferred method of command. Also: My first image of a SWATbot, ever; in this case one rather more bulky and specialized, a specific guard, possibly - Random identification bars cross it's chest. I left it's shading imbalanced as to imply it is bowing forward slightly while in motion, it's head angled downwards as if in devotion. Note also the blocked forms of some mysterious machines behind the SWATbot, and in the top left, similar panels of dimmed monitors, including the glow of his forward command-chair monitor (Here thrust forward on it's track for easier viewing).

Details: A simple exercise in panel-constrained sketching. The borders were made with a straightedge and regular ink, and any surrounding sketching and notes have been removed for the sake of the general tidiness of the image.

Materials: mechanical pencil, blue col-erase, orange col-erase (swift coloration of his moustache), watercolor (added to his eyes only, as well as a swift wash to the SWATbot), 6B square graphite stick, and black ink. Canson sketchpad paper.

Cynicide: Not applying watercolor to some areas of the image has left it rather drab, but it benefits by the amount of contrast, at least. Robotnik's metal hand in the bottom panel is largely undetailed near the area where he is snapping his fingers - I wanted the sparsity to allow a greater sense of captured motion. The panel lines are not squared, but I wasn't very concerned over that. The SWATbot I had deliberately left vague to convey a sense of it materializing out of the darkness. Oddly, his face in the top-left panel is rather blurry - maybe it's a nimbus of unholy thought.
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:iconreaverpan:
ReaverPan Featured By Owner Oct 16, 2014  Hobbyist Artist
it's super awsome in my opinion ^^
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:iconmarkwilder:
MarkWilder Featured By Owner Jul 25, 2013
I really like the more 'realistic' style you use here.
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:iconlucratanexarii:
LucrataNexarii Featured By Owner Jul 29, 2013
Greetings, Mark.

Ah, an older sketch, this one, but still reasonable. I am wishing I'd have been able to keep up with such things, but hardly in all this time have I taken any time for the comic format of things.

There are plenty of artists out there, and many more a translation of variations on the Sonic universe material - I can only hope that some others might take to the more realistic style one day, and give us all a good story and appealing sight to see.
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:iconmarkwilder:
MarkWilder Featured By Owner Jul 29, 2013
:) I was thinking that the SatAM universe could use a less "cartoony" look in a reboot.
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:iconlucratanexarii:
LucrataNexarii Featured By Owner Jul 29, 2013
Thus far, there have been some few 'spiritual successors' to SatAM in official material, but most of any successful or effective story-telling, in my view, has come from the efforts of fans.

I am content to be patient, and see what good tales are to be found among us. For the most part, SatAM is the only Sonic material I've had any real interest in at all - I don't pay much heed to any other matter of the Sonic universe.
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:iconmarkwilder:
MarkWilder Featured By Owner Jul 31, 2013
I don't care for the rest of the Sonic Universe much either.
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:iconacenbeaky:
ACEnBEAKY Featured By Owner May 31, 2013
Pretty Slick my man, pretty slick. Almost like if Sonic SatAM got combined with some Schindler's List and Game of Thrones (the SWAT Bot kinda looks like a knight).
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:iconlucratanexarii:
LucrataNexarii Featured By Owner Jun 1, 2013
A fine observation. I don't tend to pay too much attention to much media - great as I admit much of it is. (Some of it is just creative and brilliantly executed; I just choose not to pay attention. There are only so many hours in one day, of course. =) )

But, yes, you're right. Your views to add a different take to the sketch. Thank you for taking the time to offer, Ace.
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:iconacenbeaky:
ACEnBEAKY Featured By Owner Jun 1, 2013
The point I was trying to get across is that it seems like you want this fantasy character, which you embrace to the point in some drawings I don't want to see what happens with sonic but him and the almost Redwall/Narnian esque mobians interactions, and calm relations therein, that it would seem would slowly ease you into something terrible.
With Schindler's list, besides the obvious of it being mostly black and white except for key details, is the fact it's doing what I mentioned in the afore paragraph. It's almost like you want to take something fantasy, and actually present it in a way that is as sincere, grim, and heartfelt serious as a movie based on something terrible that actually happened (as Schindler's list did with the holocaust) but with you, naturally and appropriately so, not as graphic-although it could be just as dark. And you want people to respect the concept that is being pushed through the dark and gritty exterior that is Sonic and Robotnik, despite it being fantasy. This is also why I compared it to game of thrones, although fantasy is dark and mature because it takes time to acknowledge dark human nature even with fantasy concepts floating around in the background. Thank you for listening.
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:iconlucratanexarii:
LucrataNexarii Featured By Owner Jun 2, 2013
I appreciate the breakdown of your regards, Ace. You're also correct in that the exploration of Julian as per this old project is to see him in a more fascinating and complex light - and yet also to incline him toward his same diabolical shift into a tyrant and madman that we know him as in the SatAM material.

To be honest, I find such a development to be a complex and compelling thing. It was originally linked to the reading/study of various books of mine. I've since read many other books, but I hadn't kept up with this specific set of project tasks. I've retained wishing to return to it. It is a matter both rich and dark, and compelling in it's possibilities.
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:iconacenbeaky:
ACEnBEAKY Featured By Owner Jun 1, 2013
PS have you considered in your story explaining Robotnik's deformity? I mean, if you wanted to avoid a lot of media, but put down something about real life, consider how many people have looked in news reports of surviving and IED blast from Iraq or Afghanistan. How half of thier upper head is missing and they were only saved by our modern medicine. I mean, he is a soldier, not just a fat man plotting stuff. I dunno, I'd like to see somebody take a realistic take on how he got where he is-and also I heard an argument from a fellow soldier talking about using UAVs and other controlled (basically robots) machines to drop bombs might dehumanize war, and what effects that could have (like killing a crap ton of people with the push of the button) could have on using machines to exterminate with cold efficiency.
Me personally, I think a lot more people could die, but it could end up being more human (?), as nothing can oppress a human being like another human being...?
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:iconlouis-the-hedgehog:
Louis-the-Hedgehog Featured By Owner Oct 8, 2012
I wish the sonic comics were more like THIS!
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:iconlucratanexarii:
LucrataNexarii Featured By Owner Oct 9, 2012
Thank you, Louis.

There is a certain darkness of image and power which many seem to crave - yet there are few who seem to render this with any adhesion or dedication.

While I don't claim anything with this longstanding (and somewhat latent) project of mine, I can easily see the reflections which many people take to. It's good to see the thoughts of others, especially in that there are many who wish to see a more complex and true threat within the Sonic material.

Thanks again for your continued interest.
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:iconsandy3697:
sandy3697 Featured By Owner Oct 3, 2012  Student Traditional Artist
that is amazing dude awesome job
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:iconlucratanexarii:
LucrataNexarii Featured By Owner Oct 5, 2012
Thank you, Sandy.

This is just a humble sketch, as most of my works are... But it seems that it's captured an essence which many appreciate.The deviousness of Julian Robotnik seems missed by many.

Thank you for leaving your thoughts. I am glad to contribute a piece of work to the diverse Sonic community. It lets me know their many perspectives and reactions, and it also lets me see that such a figure as this incarnation of Robotnik is not lost to time and the plethora of other Sonic universes. :nod:
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:iconsandy3697:
sandy3697 Featured By Owner Oct 5, 2012  Student Traditional Artist
your welcome and I hope you will keep going on with your artwork because for an old piece it looks great, take my word for it ^_^
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:iconsilverzeo:
SilverZeo Featured By Owner Oct 1, 2012  Hobbyist
Nice job with the colors, very Sin City
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:iconlucratanexarii:
LucrataNexarii Featured By Owner Oct 2, 2012
Thank you, SilverZeo.

Yes, I recall that I'd made the same joking observation myself, all that time ago.

And I can see that others must hold it as well. =p It wasn't my intent with the image, it's more a result of it being a mere sketch with a few dashes of color. Indirect humor is always good, however - whether amid dark concepts or not.

Thank you for leaving your thoughts. =)

(P.S.: I love your current avatar. Good memories. :nod: )
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:icontruebluemichael:
TrueBlueMichael Featured By Owner Oct 1, 2012  Hobbyist Traditional Artist
How is this scrap? It's just incredible. Everything about it is so professional. It looks better than any comic's art I've ever seen.
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:iconlucratanexarii:
LucrataNexarii Featured By Owner Oct 2, 2012
Thank you for your thoughts, Michael.

I should say first that my parameters of what makes something considered as a Scrap or as a Deviation are a little unconventional.

Mostly this work was just an exercise, and an old one at that... It occurs to me that it's been quite some time. The idea still holds, though, and I hope to return to such work one day.

It's good to see that it's still enjoyed by many. =) Thank you for your time, TrueBlue.
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:icontruebluemichael:
TrueBlueMichael Featured By Owner Oct 4, 2012  Hobbyist Traditional Artist
You're welcome. I hope someday to be as good as you are.
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:iconvioletwhirlwind:
VioletWhirlwind Featured By Owner Oct 1, 2012  Hobbyist General Artist
Wow....you give yourself entirely too little credit. IMO, this is no scrap-drawing. :D

Also, good to see SatAM pieces from you again.
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:iconlucratanexarii:
LucrataNexarii Featured By Owner Oct 1, 2012
Hello, Violet.

I admit that this work is actually quite old.

Though I haven't seen to any sketches or work regarding my Sonic-concept material, I've certainly had a large amount of ideas. I merely haven't seen to sketching them down... It's actually been bothering me privately for some time now. After all, in any of my reading or armchair-studies, there is always a discourse of new minor ideas aside.

I seem to have an unconventional view of what constitutes Scraps versus actual Deviations. Consider it an odd habit of mine. =p

Thank you for leaving your thoughts. The regard is appreciated. =)
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:iconxxvectorzeroxx:
xxVectorZeroxx Featured By Owner May 10, 2012
Damn. i love this.
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:iconlucratanexarii:
LucrataNexarii Featured By Owner May 11, 2012
Well then, you've my thanks yet again, VectorZero. Though it is an old work, I am glad that it serves as an inspiration to others. :nod:
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:iconxxvectorzeroxx:
xxVectorZeroxx Featured By Owner May 11, 2012
it honestly reminds me of a Graphic novel. i think of which, you have the skills to pull off if you so desired.
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:iconlucratanexarii:
LucrataNexarii Featured By Owner May 14, 2012
In honesty, that was the primary intent of this project, although much of it's associated reading or research was also an integral part of the effort itself - making it's timeframe quite unpredictable.

In any case, it serves it's purpose, and continues it's slow progression, despite what little artwork of it I've done lately.
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:iconklebkatt:
Klebkatt Featured By Owner Aug 29, 2010  Hobbyist General Artist
Oh man, if you ever did a fan comic of SatAM, it'd be amazing.
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:iconlucratanexarii:
LucrataNexarii Featured By Owner Aug 30, 2010
Heh, why thank you, KlebbKat.

Although I am hardly settled into any given style or even full idea of this project of mine, it continues at it's own pace - that being, slowly (aye, if only there were more time in a day) - and what it generates of interest is it's own force in sketches of various forms. We will see what time and life allows.

In any case, it makes for amusing or interesting considerations and ideas, and hopefully others benefit by those.

Thank you for taking the time to comment here. =) It's most enjoyable.
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:iconkarlacr0me:
KarlaCr0me Featured By Owner Mar 23, 2010  Hobbyist Digital Artist
Damn, some of the best Robotnik art I've come across (even if you feel otherwise ;) ).

I feel the first panel is what has the rest of the page suffer. The way it's cut is strange and the composition seems off because of such. I feel we should Robotnik as a whole, or cut the lower part entirely and stretch the third panel across the page. I think it would help the composition of the page greatly.

Otherwise, I truly love the style this is in. The fluid, near organic feel is gorgeous. Tell me, have you ever seen any comics by Enki Bilal? I get the feeling you may have, but if you haven't, do look up that graphic novel artist. You'll probably rejoice because your techniques are quite similar. :)

Great work! Keep it up!
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:iconlucratanexarii:
LucrataNexarii Featured By Owner Mar 23, 2010
Thank you, Maria.

I have had issues with the layout of the panels, myself. But, I should note that the panels themselves were literally just constraints, rapidly placed to the page for the sole purpose that the sketches in question remain bound within them. So, in that manner, the sketch lacks any actual composition - it is only by chance that it had turned out as well as it had.

Thank you also for mention of this Enki Bilal. I am afraid that I have not heard of this individual, but I will be sure to look him up, as your mention of the material and similarity has piqued my interest. Perhaps I can get my hands on some material or graphic novels sometime as an enjoyable reference set.

Oddly, referring back to my own sketch, this one is somewhat of an oddity in that it is something I have never been moved to attmept to replicate just yet. It is more of a standing example of a sole exercise.

Again, many thanks for your thoughts, Maria. I appreciate your regard and information. Good luck to you here, and good health. =)
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:iconredwingsdragon:
RedWingsDragon Featured By Owner Mar 3, 2010
Th- That's...... Words fail me at he moment. Awesome work here!
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:iconlucratanexarii:
LucrataNexarii Featured By Owner Mar 4, 2010
Greetings, RedWings.

Thank you for the kind comment. Unfortunately no other effort has quite arose in the same style and conditions as this; I could as easily do more to one degree or another, but I simply consider this little sketch a stroke of luck.

For what the image implies, I've left that alone; each to their own choice of interpretation.

Simply, I thank you for the comment and thoughts. Aye, if only I'd more time for this project, I'd be far more glad for it. Too many small obligations obscure my way, but I've hopes for this.
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:iconblazingjulia:
BlazingJulia Featured By Owner Oct 25, 2009  Hobbyist General Artist
Great SWAT-bot design, I must admit! keep up the good work :)
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:iconlucratanexarii:
LucrataNexarii Featured By Owner Oct 25, 2009
Greetings, BlazingJulia.

Thank you for the comment here. I intend to do other similar works in the future, but for now most of my concern rests with the soundness of present project-history and concepts.

Ideas such as this do exist though, and they will be in no short supply - I can only hope that the world is willing to cooperate with my efforts; after all, time is the most valuble resource. =)

SWATbot models and designs of many robots will be among such efforts.
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:iconchris000:
Chris000 Featured By Owner May 10, 2009  Student Traditional Artist
WOW! You made Robotnik look even more sinister than he was in the first place! You really nailed his face and the SWATbot!

Great job!
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:iconlucratanexarii:
LucrataNexarii Featured By Owner May 10, 2009
Many thanks, Chris!

I am glad to hear your opinion. The appearence of Robotnik has been a troublesome point of mine, simply because he is a character known for such intimidatory and sinister qualities. Given my habitual leaning towards realism, I can only hope that I will be able to successfully translate all of his rich (though furious!) expressions into a suitable style.

The SWATbot is the first one I'd ever drawn. I've since not touched them, but I have much conceptualization to work on concerning their design. Hopefully more interesting works will be seen in the future.

For now, best of luck to you, Chris, and thanks again!
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:iconchris000:
Chris000 Featured By Owner May 10, 2009  Student Traditional Artist
Many thanks back my friend! Looking forward to seeing more stuff!
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:iconlucratanexarii:
LucrataNexarii Featured By Owner May 10, 2009
Indeed. There is bound to be more material appearing here over time, and though I may not be able to garuntee it's level of interest or visual refinement, I can only hope that it is thought-provoking and interesting!

I am certainly looking forward to a few of the project's future facets, and I will be glad for anyone's opinion when it comes time to share the sketches and developmental work... To wit: architectural designs for some structures in Mobotropolis, designs for clothing types and cultural mores of the city, and designs for SWATbots and robotic servants of the like. I can only hope I can see to these in decent time... Ah, leisure time is such a fickle resource.

Thanks again.
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:iconchris000:
Chris000 Featured By Owner May 11, 2009  Student Traditional Artist
Well, now that you mention it, I have done some designs of robots that the doc used. Can't say much about clothing designs and cultural mores though, since I haven't seen very many people willingly living there.
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:iconjigenxlupin:
jigenxlupin Featured By Owner Apr 13, 2009
Ok, ok... is A-MAZING!!! :clap:

I love your style!
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:iconlucratanexarii:
LucrataNexarii Featured By Owner Apr 13, 2009
Ah, I see you very much appriciate the artwork. I'm glad you enjoy it so.

As ever, hopefully there will be more to see in the future, both in quantity and in greater technique. For now, time will tell all things.
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:iconjigenxlupin:
jigenxlupin Featured By Owner Apr 13, 2009
I see! :) I will be waiting!
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:iconape32:
Ape32 Featured By Owner Apr 10, 2009
Why do you keep putting your stuff in the scraps? This is no scrap...this is seriously good artwork, man!

Like I said earlier, you are really able to make Robotnik look "real", and the details you put into this are top notch! Seriously, this doesnt have text, and yet you just KNOW he's plotting something evil, its in the eyes I tell you, the souless pits of hatred that are his eyes!!!

Okay enough raving. Good stuff, make more, for you are awesome.
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:iconlucratanexarii:
LucrataNexarii Featured By Owner Apr 10, 2009
Greetings once again, Ape. "It's in his eyes, it's in the eyes I tell you, the souless pits of hatred that are his eyes!!!" ... I love you, Ape. =D

As mentioned in my deviation comment, I regarded this pieces *just* below the level of what I'd call a full/meaningful piece of art. It also appears to be the one piece most have kicked me for putting in the Scrap pile. =p

I only wish I had more time for such art. For now, I have other matters of life to tend to - but, as time allows, I put forward what I can.
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:iconmarama-tsg:
MaRaMa-TSG Featured By Owner Apr 8, 2009  Hobbyist General Artist
Also, scraps won't show in the faves and I want it others to see. :<
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:iconlucratanexarii:
LucrataNexarii Featured By Owner Apr 8, 2009
... The wha- ?

Well, now that you put it -that- way, it seems I will have to consider my work in a different light.

Your operational logic has won for now, Marama... For now... *rubs hands*
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:iconmarama-tsg:
MaRaMa-TSG Featured By Owner Apr 8, 2009  Hobbyist General Artist
:dance:
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:iconmarama-tsg:
MaRaMa-TSG Featured By Owner Apr 8, 2009  Hobbyist General Artist
Oh, you dare! You DARE call this, THIS a sketch! This is mocking me because of such "crappy doodles" I have submitted to my main gallery because I feel I detailed them enough or spent enough time on them to deserve not be scraped and you put this amazing drawing in here.

No mere sketch has the amount of detail, idea and concept as this one has. Even if most it's shading and fogged. The art it's perfectly clean for a sketch. Each panel conveys it's meaning without the need of text at all. The last one it's specially great because the sense of motion is RIGHT there! I noticed right away he was snapping his fingers, which is by the way a great touch, very original. And he does look leaning forward.

The Swatbot is also very expressive as expressive as a metal body can be and only because of the way it was drawn.
Yes, watercolor might have added more mood to this but it doesn't look bad at all without it. Though you could always try and copy the drawing and add the watercolor to the copy while keeping the original, if you rather not risk doing something that can't be undone. (I'm like that too) But I don't doubt your talent and ideas and know that anything you -try- will come out great!

I love the amount of details in this "sketch" of yours. How expressive Robotnik's features are, his sunken eyes, the shadows of his face. The landscape is wonderful. Is that the sea at the horizon? The details of his left hand, the chair, the closest buildings of the city, that pipe, expelling out fumes as well as the dirtiness it's spilling down. Robotnik has screens in front/around him right? And that bottom bit on the chair. The dots along with the lines giving it 3D form. Your pencil shading in general as well as your limited colors withing all the grays.

This is no sketch I tell you! If this is a sketch I'll have to start shoving things into my scraps and leave almost nothing in my main gallery. D:

Now, right under this pencil work add some digital colors and I will take this wonderful piece as a fragment of a real comic! That's all it needs!
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:iconlucratanexarii:
LucrataNexarii Featured By Owner Apr 8, 2009
Hmm. It seems I've found the 'fire' button. It spews flames, incinerates opposition, and generally looks quite impressive to onlookers. =)

As mentioned, I would sooner consider it something meriting recognition as actual art... But in light of it's predecessor, it's very technique and derivation sets it as almost formulaic, something I hope to avoid. There are sections of it where my concept of the proper details are not complete, nor fully planned. I even see multiple areas of error which were not corrected; were it that I made a second piece expounding on the strengths of this, then -that- would be art, cast with detail and precision. Alas, it is not, and as such, it's foundations are incomplete, and it's taxing pressure in my mind not great enough to have caused me to notice the mental pain of growth in my skill.

I could virtully -feel- Murphy's Law waiting to tilt it's way into this sketch. Hence why I stopped and left it as is. Circumscribing areas of the sketchbook are for exploration of technique, not the frame or surface of the composition itself. Moreover, I'm not entirely settled on Julian's facial structure (yet alone the rest of him, nor his accompanying SWATbot). A sketch it is, in the rigorously segmented confines of my mind.

However, you of all people likely understand the scope of my goal in this concept and technique development. As of now, my ambition and dogged continuation are my only strengths relative to it... The outcome is left to be judged or appriciated by others, and comment is always welcome.
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